base - 10 - 15
✦ Level: 20 [x 5 = 100 points]
✦ Strength: 20 + 2 + 4 = 26
✦ Speed: 23 + 2 + 4 = 29
✦ Vitality: 22 + 2 + 2 = 26
✦ Fruit: 35 + 5 = 40
✦ Mantra: 0
✦ Haki: N/A
Instinct Arts wrote:Spoiler:
This secret art lets the user unleash the animal within, using it's power to give birth to new techniques. To use this art, you must have an animal within you to unleash. The attacks the user can use, depends solely on the type of animal of his DF. Drawing power from the animal instincts of your beast, this art manipulates instinct into attacks. As the user/beast gets stronger, so does the techniques, especially when the user goes into awakened form.
Instinct Claw- DF mastery 10/H2H 10: While in his hybrid mode, the user summons his most primitive animal instincts to enhance the speed and power of his claw attack. In a swift powerful motion, this attack surpasses his normal claw attack to penetrate materials depending on the user's H2H stat.
41-60: Hardened Rock
81-100: Pacifista Quality Steel
Instinct Gnaw- DF mastery 15/H2H 10: While in his hybrid mode the user summons his most primitive animal instincts to enhance the speed and power of his bite. In a swift downward powerful motion, this bite surpasses his normal bite to penetrate materials depending on the user's H2H stat. Therefore because of the user's huge fangs (depends on DF) this move is a finishing move if performed on the jugular vein of the neck.
41-60: Hardened Rock
81-100: Pacifista Quality Steel
Instinct Dirt- DF mastery 15: While in his hybrid mode the user places his wings in the ground's surface, preceding to flap them outwards, raising dirt to engulf him. The amount of dirt dependent on the effort poured into the move, the user can shield his senses w/ the dirt, able to pinpoint his opponent within it w/ his enhanced senses, while his opponent cannot.
Instinct Pounce- DF mastery 15/H2H 15: While in his hybrid mode the user summons his most primitive animal instinct to mimic a saber-tooth tiger's pounce. He runs on all fours at an opponent and uses his claws, in both his arms and feet, to tackle an opponent. When he does the user sticks his claws into his enemy's arms and legs, each claw leg on each of the opponents leg and each claw arm on each of the opponents arms, to attempt to restrain them with great force, using his incredible weight when in hybrid to his advantage.
Screeching Roar- DF mastery 21/ H2H 0: While in his hybrid mode the user roars with such power it temporarily makes the opponent deaf.
Tail Restrain- DF mastery 21/H2H 15: While in his hybrid mode the user uses his tail to wrap around the opponent from their torso to their shoulder, restraining them from moving. If the opponent's strength stat is one bracket or lower than the user's, the Tail Restrain renders the opponent's torso/arms unable to move, only being able to move his head and legs. If the user's strength stat and the opponent's is on the same bracket, the opponent can slightly move his arms. If the opponent strength stat is one bracket higher above the user's, the Tail Restrain is rendered useless.
Ground Wall- DF mastery 21/Strength 21: The user sticks his claws horizontally in the ground and uses his enhanced strength to lift up a wall of dirt/ground. The wall is about 4 feet long/wide and is normally used for defending or distracting an opponent. Depending on the terrain this attack can be very strong or very weak. The wall can also be drenched in oil/gas and lit on fire to make it a 'Flame Wall'.
Instinct Barrage- DF mastery 25/H2H 30: While in his hybrid mode Nine summons his most primitive animal instincts to unleash a fury of 'Instinct Claw' attacks with his arms that move at great speed. Mainly used at a guarding opponent, each blow is stronger than the last as adrenaline flows through the user's body.
Instinct Dark Attack- DF mastery 35/H2H 30: For this attack, the user needs to surround him and the enemy with his Smoke Bomb. While both fighters are blinded by the smoke, the user summons his most primitive animal instincts to enhance his hearing/smell to such a degree he can detect his opponent's every move inside the smoke. Using this advantage the user attacks by popping in and out from all directions as he attacks with Instinct Claw various times. As the opponent is blind, this attack is very hard to dodge unless the opponent has acute smell/hearing as well.
Instinct Wave- DF mastery 41/H2H 0: While in his hybrid mode, the user summons his most primitive animal instincts to flap his wings rapidly, moving them in a continuous flapping motion rendered at one spot. This creates a shallow., yet powerful wind current to shoot out w/ great power towards the opponent, aiming to blow him away w/ great force. W/ enough DF mastery, the wind current is so strong, it acts as a solid barrier, slamming the opponent w/ great blunt force.
Instinct Feathers- DF mastery 41/H2H 0: While in his hybrid mode, the user flies high into the air or puts some distance b/w him and his opponent, crossing his wings for a moment, summoning his primal instincts to flap them open rapidly. The user's feathers will be shot out at incredible speeds, pushed downwards towards the opponent by the wind current spanning form flapping his wings. The feathers gain ample durability, acting like shrapnel, rapidly raining down on the opponent, aiming to cut him up. Depending on the animal the feathers may be large, making it difficult to dodge.
Instinct Earthwave- DF mastery 30/H2H 41: While in his hybrid mode, the user summons his most primitive animal instincts to punch the ground with all his strength. This causes a shockwave to run through the ground causing it to violently erupt in a single line in front of the user. If it connects, this long-range attack knocks the opponent off his feet and damages him due to the shockwave.
Instinct Peck- DF mastery 30/H2H 41: While in his hybrid mode, the user lets his upper body go limp, letting his instincts take control. Once close-range, the user thrusts his beak forward rapidly, bringing it back and thrusting it again for an imminent peck, striking forth various time rapidly. Visibly, due to the user's speed, it appears as if the user is pecking w/ several beaks. Each peck is easily able to tear the skin off a human, striking the opponent's body w/ great force.
Instinct Drill- DF mastery 41/H2H 41: While in his hybrid mode, the user places his fingers together, placing his claws in a single point, flaking his arm back. The user then thrusts his hand forward, while spinning his harm relentlessly, spinning the user's hand and fingers. This makes the user's claws to spin relentlessly, focused on that one point, when they are together. Having the usage of a drill, the user thrusts his hand at the opponent "drilling": into his body relentlessly, dealing severe puncturing force, focusing his strength on that one small spinning point. If the user has a h2H mastery higher than 71, this attack will be able to puncture steel.
Instinct Storm- DF mastery 41/H2H 41: While in his hybrid mode, the user summons his most primitive animal instincts to stand on his tail, unleashing 4 Instinct Barrage with both his arms and feet. This move is so fast and covers such a large area that dodging it at close-range is difficult.
Instinct Rain- DF mastery 50/H2H 41 For this attack the user needs to jump high in the air beforehand, using the sun to blind the opponent, if he looks up. While in his hybrid mode the user summons his most primitive animal instincts to perform Instinct Barrage downward at his opponent from the air, coming down on him w/ great force. The user enhances his strength and speed with adrenaline, and therefore the user covers a much more larger area than the normal Instinct Barrage. If this attack is coupled with a Smoke Bomb it is very hard to dodge, unless the opponent has acute smell/hearing as well.
Howl/Roar Wave- DF mastery 61/H2H 0: While in his hybrid mode the user roars w such power, it creates a small shockwave strong enough to knock weak aerial attacks away. If used at close-range w/ haki, this attack is capable of damaging the opponent's insides, depending on what part of the opponent's body is close to the user's mouth when the roar is performed.
Instinct Fire Wave- DF mastery 50/H2H 61: While in his hybrid mode the user summons his most primitive animal instincts to thrust the air with great force while simultaneously activating a fire source w/ his freehand. The air trusted forward carries the fire, causing an airblast drenched in fire to shoot out towards an opponent at great speed, able to deliver severe blunt force, and burn the opponent at the same time.
Instinct Flight- DF mastery 50/H2H 61: While in his hybrid mode the user summons his most primitive animal instincts to swoop down on the opponent, using his talons to shoot the opponent in the air. Flapping his wings in rapid succession, the user careens past the opponent while in mid-air various times, back and forth, slashing and clawing his opponent severely on his body, in a long continuous motion.
Instinct Slash- DF mastery 50/H2H 61 While in his hybrid mode the user summons his most primitive animal instincts to slash the air with a swift downward/upward motion. This causes compressed air to shoot from the user's claws that travels with enough strength to easily penetrate rock. A long-range attack, the Instinct Slash is slightly weaker than Zoro's 'Pound Cannon' but shares many similarities w/ it.
Instinct Slash Storm- DF mastery 61/H2H 61: While in his hybrid mode, the user summons his most primitive animal instincts to stand on his tail, unleashing numerous Instinct Slash with both his arms and feet. This move is so fast and covers such a large area that dodging it at close-range is difficult. As Instinct Slash Storm uses long-range attacks, the user fires attacks from a distance, therefore nulling enemy close-range counter-attacks.
Instinct Slash Spin- DF mastery 61/H2H 61: While in his hybrid mode, the user summons his most primitive animal instincts spin at blinding speed shoots out a fury of Instinct Slash attacks at all directions. Aimed at sending deadly blades at all directions, this attack covers a large area around the user; the attack aims to slash everything it touches. However because the user is spinning, the attacks have no real aim as the shoot out aimlessly. This is why this attack is best used at close-range as a way to attack or defend.
Instinct Slash Rain- DF mastery 61/H2H 61: Almost identical to Instinct Rain, the user uses Instinct Slash Storm instead of Instinct Storm. As Instinct Slash Storm uses long-range attacks, the user fires attacks from a distance, therefore nulling enemy close-range counter-attacks. If this attack is coupled with a 'Smoke Bomb' it is nearly unavoidable, as the opponent cannot see the attacks coming.
Instinct Typhoon DF mastery 61/H2H 71: The user places his hands in front of him, diagonally across from each other. In a long swift continuous motion, the user performs circular waves in front of him, at high-speeds, while twisting his wrists back and forth. This creates a small tornado to span form his claws/wings, sucking in any opposition within a 3 meters radius. Once inside, the opposition will be slashed severely, the user's claws moving frantically to keep the "typhoon" active. W/ enough strength, the user can perform a typhoon strong enough to suck in objects/people at mid-range.
Instinct Hell- DF mastery 81/H2H 81: While in his awakened mode, the user digs deep down and summons his most primal instincts to greatly enhance his sight/smell/hearing/taste/touch senses. He charges at the opponent, while fixating his claws together in a ball formation, his claws wrapped around his fingers, using his senses to pinpoint his surroundings to such a degree, his movements become infallible, moving solely on instinct. He careens past the opponent thrusting his closed ball formation claws diagonally in a spinning motion, striking the opponent w/ a compressed prism of claw slashes, which create small wind blades, the size of claws to strike the opponent further into his body, than the actual claws, normally continuing on after cutting through his opponent's body. The user spinning his claws at the point of entry, it spins the target relentlessly, blowing his away w/ colossal force. Dependent on the user's size in awakened form, this attack can cover a large area, further hindering the opponent's chance to dodge/block.
Character History wrote:Spoiler:-To Be Added-
Reaction Images wrote:Spoiler:-To Be Added-
Old Character Reactions wrote:Spoiler:✦ Horizontal Images
✦ Vertical Images
Basic Information wrote:Spoiler:Info
✦ Name - Shinroko
✦ Nickname - ???
✦ Age - 20
✦ Sex - M
✦ Height - Unknown
✦ Weight - Unknown
✦ Blood Type - A+
✦ Affiliations - Previously Kirigakure (Missing-nin)
✦ Rank - Genin
✦ Clan - Yuki
✦ Appearance - See picture above for now. Additional info to come.
✦ Level - 16
✦ Skill Points - 112
✦ Strength - 10
✦ Speed - 10 [Substats=10*2+16=36]
✦ Movement Speed - 10✦ Vitality - 15 [Substats=15*1+16=31]
✦ Reaction Speed - 16
✦ Agility - 10
✦ Stamina - 15✦ Chakra - 10 + 10 = 20 [Substats=20*2+16=56]
✦ Durability - 16
✦ Chakra Amount - 20✦ Ninjutsu - 16 + 10 = 26 [Substats=26*3+16=94]
✦ Chakra Control - 20
✦ Hand Seals - 16
✦ Suiton - 29 + 10 = 39✦ Genjutsu - 0 [Substats=x*2+16=x]
✦ Futon - 29 + 10 = 39
✦ Chakra Flow - 36
✦ Space/Time Ninjutsu (lvl. 60+) - ???
✦ Kekkai Ninjutsu (lvl. 60+) - ???
✦ Fuinjutsu (lvl. 60+) - ???
✦ Casting Genjutsu - 0✦ Taijutsu - 10 [Substats=10*1+16=26]
✦ Breaking Genjutsu - 0
✦ Genjutsu Recognition - 0
✦ Hand to Hand - 11✦ Kekkei Genkai(Ice Release) - 41
✦ Weapon Mastery - 15
Ice Release wrote:Spoiler:Ice Release (氷遁, Hyōton)
✦ Ice Release (氷遁, Hyōton) is the advanced nature kekkei genkai of the Yuki clan, and allowed the users to combine wind-based and water-based chakra to create ice which they could manipulate through willpower alone. The ice Haku created was largely immune to fire-based attacks, only melting slightly when coming into contact with flames. It is mentioned that having nearby water is an advantage, as they can simply freeze that water to create ice.
[Bonuses stat level 1-40] - Ninjutsu (+10), Chakra: (+5), Suiton: (+5%), Futon: (+5%)
[Bonuses stat level 41-80] - Ninjutsu (+10), Chakra: (+10), Suiton: (+10%), Futon: (+10%)
[Bonuses stat level 81-100] - Ninjutsu (+15), Chakra: (+15), Suiton: (+10%), Futon: (+10%)
✦ Certain-Kill Ice Spears - The user unleashes giant spikes made of ice if they are endangered.
[Rank: D] [Class: Offensive, Defensive] [Range: Short to Mid range]
✦ Swallow Snow Storm - This technique creates a cluster of ice needles in the shape of miniature swallows out of preexisting ice, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings. This technique can be eliminated by fire techniques.
[Rank: C] [Class: Offensive] [Range: Short to Mid range] [Hand seals: Tiger]
✦ Tearing Dragon Fierce Tiger - This technique allows the user to manipulate preexisting ice and form it into a giant tiger, thus requiring a nearby source of ice in order to use this technique. It is cold enough to freeze any Water Release techniques it comes into contact with.
[Rank: C] [Class: Offensive] [Range: Long-range] [Hand seals: Tiger → Boar → Dog]
✦ Protective Ice Dome - The user can quickly create an ice dome around their allies and themself to act as a defence. It is strong enough to withstand the assault of many explosive tags at once, remaining almost undamaged.
[Rank: C] [Class: Defensive] [Range: Short-range]
✦ Black Dragon Blizzard - An Ice Release technique formed from already existing ice. After forming the needed hand seal the user will thrust their arm to send out a black ether-like dragon to strike their opponent. As it flies through the air it will begin to turn. When it hits the target it will use its motion to launch the opponent high into the air.
[Rank: B] [Class: Offensive] [Range: Long-range] [Hand seals: Bird → Snake → Monkey → Horse → Dog]
[Below this line locked until greater skill gained in Ice Release]
✦ One Horned White Whale - This technique allows the user to create a humongous whale with a long narwhal horn out of preexisting ice to attack their opponent. The user needs a source of ice in order to use this technique. This technique is used more as a distraction technique, or to block an opponent's movements, because of its size.
[Rank: B] [Class: Offensive, Defensive, Supplementary] [Range: All ranges] [Hand seals: Tiger → Bird → Monkey → Horse → Snake → Dog]
✦ Ice Prison Technique - This jutsu allows the user to infuse their chakra with ice underground and bring it to the surface. The user can then trap their opponent within the ice by controlling its movements and completely surrounding them in the ice. This jutsu is strong enough to withstand basic fire jutsu, because the ice has already been infused with the user's chakra. This allows this jutsu to double as a defensive technique, by the user encasing themselves in the ice.
[Rank: B] [Class: Offensive, Defensive] [Range: Short-range]
✦ Twin Dragon Blizzard - An advanced version of Black Dragon Blizzard in which the user releases two dragons of black snow that merge into a massive tornado. This jutsu manipulates existing ice and does not create ice.
[Rank: A] [Class: Offensive] [Range: Long-range] [Hand seals: Snake → Rat → Dragon → Monkey → Tiger → Dog]
✦ Demonic Mirroring Ice Crystals - The abominable and tremendous ability, passed down only within the Yuki clan. This technique wrapped up in many mysteries. It was said that no method in existence can defeat this technique. In an instant, multiple mirrors of ice are created around the enemy, reflecting nothing but the user. The opponent is trapped in a dome of twenty-one floating mirrors made out of ice. Twelve remain at ground level, eight float above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. Once the user has entered the mirrors, it's possible for them to move between the mirrors at the speed of light. It's impossible to see attacks send out from this literal light speed movement. As every mirror shows their reflection, one could say it's impossible to see all of the user's attacks. Even if the opponent tries to attack the real body, the user will have already moved to another mirror. Without eyes like the Sharingan, it will be impossible to keep track of them.
If the mirror the user is in is broken, they can leap out of one of the fragments and continue their attack or move to another mirror. The technique requires a large amount of chakra to maintain, so the user's movement becomes progressively slower the longer he maintains the mirrors.
The user can also form individual mirrors, not restricted to the twenty-one-mirror formation. They can create them high in the sky allowing them to take out airborne targets. The cold which emanates from the mirrors is also enough to cause snow to fall. Though they are made from ice, the mirrors are resistant to Fire Release techniques.
[Rank: A] [Class: Offensive] [Range: Short to Mid range] [Hand seals: Technique specific hand seal]
Suiton wrote:Spoiler:✦ Hiding in Mist Technique - This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
[Rank: D] [Class: Supplementary] [Range: ?]
✦ Water Clone Technique - The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
[Rank: C] [Class: Supplementary] [Range: ?] [Hand seals: Tiger]
✦ Water Prison Technique - This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Despite the fact that the prison is made up entirely out of water, it is stronger than steel as stated by Zabuza Momochi. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps.
Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Neji Hyūga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison.
[Rank: C] [Class: Supplementary] [Range: Short-range] [Hand seals: Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out]
✦ Gunshot - The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.
[Rank: C] [Class: Offensive] [Range: All] [Hand seals: Tiger]
✦ Wild Water Wave - Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Water Release technique.
[Rank: C] [Class: Offensive] [Range: Short to Mid range] [Hand seals: Dragon → Tiger → Hare]
✦ Thousand Flying Water Needles of Death - Using this technique, Haku gathers some water from the air and surrounding environment into one thousand long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. Haku is able to perform this jutsu with one-handed seals, allowing him to pin an opponent's arm and attack while they cannot use any techniques themselves.
[Rank: B] [Class: Offensive] [Range: Short to Mid range] [Hand seals: Technique specific hand seals]
Futon wrote:Spoiler:✦ Great Breakthrough - This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Gaara, while in his partial transformation, can infuse this technique with sand and chakra to greatly increase the damage potential.
[Rank: C] [Class: Offensive] [Range: Short to Mid range] [Hand seals: Tiger → Ox → Dog → Rabbit → Snake]
✦ Gale Palm - A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
[Rank: C] [Class: Offensive, Supplementary] [Range: Short to Mid range] [Hand seals: Hands clapped together]
✦ Beast Tearing Palm - A powerful technique of wind nature chakra that can cut and slash through any material. The user activates it by summoning chakra in their right hand, and then swipes a slicing chakra wave which appears to be controlled by the user's will and thoughts. They are also able to use the technique in a rapid-fire, successive motion.
[Class: Offensive] [Range: Mid to Long] [Required: Corresponding scroll]
✦ Beast Tearing Gale Palm - This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
[Class: Offensive] [Range: Short to Mid] [Required: Corresponding scroll]
Non-Elemental Justu wrote:Spoiler:✦ Transformation Technique - This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konohagakure Ninja Academy, and most shinobi know this jutsu. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
[Rank: E] [Class: Supplementary] [Hand seals: Dog → Boar → Ram]
✦ Body Replacement Technique - This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise.
[Rank: E] [Class: Supplementary] [Hand seals: Ram → Boar → Ox → Dog → Snake]
✦ Clone Technique - This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. These illusions however have been shown to be easily distinguishable by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
[Rank: E] [Class: Supplementary] [Hand seals: Ram → Snake → Tiger]
✦ Body Flicker Technique - This technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
[Rank: D] [Class: Supplementary] [Hand seals: Ram]
✦ Manipulated Shuriken Technique - With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
[Rank: D] [Class: Supplementary] [Range: All ranges]
✦ Shadow Shuriken Technique - It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, to deal with the path of the lower shuriken. If the enemy notices both shuriken, the technique ends up losing all of its efficiency.
[Rank: D] [Class: Offensive] [Range: Mid to Long range]
✦ Summoning Technique - The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or other things across long distances instantly. One method involves just hand seals and blood. With this, before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract can come in the form of a scroll or a tattoo, which is signed in the contractor's own blood and once signed is valid even after the contractors death. After this, they need only perform the hand seals, offer an additional donation of blood (biting the summoner's finger being the most common way to obtain blood), and use the same hand they signed the contract with to summon the creature. The amount of chakra used during the summoning determines how big the summoned creature can be.
Items can be "summoned" from scrolls. Because the items are not summoned from anywhere, instead only being released from storage, no blood is needed and thus it is not a conventional summoning. Characters have on occasion been shown summoning weapons such as kunai and giant shuriken, sometimes without hand-signs.
[Rank: C] [Class: Offensive, Defensive, Supplementary] [Hand seals: Boar → Dog → Bird → Monkey → Ram or Ram]
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